The Merge World Whitepaper
PosersThe Merge World
  • Introduction
    • The Merge World
    • Game features
    • Tokenomics
      • Lootboxes
    • Lore
  • Buildings and Structures
  • Biomes and Game World
    • World exploration
    • Colonization
  • Vassals
  • Land management
    • Resources
    • Products
    • Land territory
    • Happiness of citizens
  • Diplomacy
  • Trading and Caravans
  • P2O part of the game
    • Onchain
  • F2P mobile version
  • PvP part of the game
  • Food consumption
  • Rent
  • Countries (clans)
  • Events system
  • Battles
  • Skills
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Diplomacy

PreviousHappiness of citizensNextTrading and Caravans

Last updated 1 year ago

The whole The Merge World lives and evolves through the interaction of players, with the most important interactions occurring through contract agreements.

Currently, there are several types of basic contracts between landowners

  • - allows for penalty-free movement at normal speed through another player's territory. By default, moving through another player's territory incurs significant speed penalties.

  • reconnaissance - reveals newly-discovered territory of another player for a few days, but not their buildings or structures. After the time period expires, the territory remains visible but any newly discovered territory will not be revealed. This contract is mutual.

  • agreement - allows for duty-free trade in another player's trading posts, with customizable tariffs.

  • Customs agreement - allows for transport through your own territory without tariffs, but is a one-sided contract.

  • (clan) creation contract - sent by one player to another if their city center coverage areas border each other.

  • Country annexation contract - can only be sent by selecting the capital city of the country that borders your territory.

  • Extraction contract - allows for resource extraction with a percentage of the resources going to the Land owner. This is a one-sided contract requested by the extractor.

  • Declaration of .

  • Peace treaty.

  • Land contract.

  • Colony rental contract.

  • / permission - required to extract or produce resources if your land is under the influence of another player's outpost or city center.

Right of passage
Shared
Trade
Country
war
rental
Extraction
production