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Diplomacy
The whole The Merge World lives and evolves through the interaction of players, with the most important interactions occurring through contract agreements.
- Right of passage - allows for penalty-free movement at normal speed through another player's territory. By default, moving through another player's territory incurs significant speed penalties.
- Shared reconnaissance - reveals newly-discovered territory of another player for a few days, but not their buildings or structures. After the time period expires, the territory remains visible but any newly discovered territory will not be revealed. This contract is mutual.
- Trade agreement - allows for duty-free trade in another player's trading posts, with customizable tariffs.
- Customs agreement - allows for transport through your own territory without tariffs, but is a one-sided contract.
- Country (clan) creation contract - sent by one player to another if their city center coverage areas border each other.
- Country annexation contract - can only be sent by selecting the capital city of the country that borders your territory.
- Extraction contract - allows for resource extraction with a percentage of the resources going to the Land owner. This is a one-sided contract requested by the extractor.
- Peace treaty.
- Colony rental contract.
- Extraction/production permission - required to extract or produce resources if your land is under the influence of another player's outpost or city center.
Last modified 6mo ago